webgl / ogl canvas script debugging
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hello, i'm looking for a developer with experience in webgl / the ogl library to debug my code for me. i used the code found in this codrops tutorial [demo 3] to create a flowmap distortion effect on a SVG logo. i think the demo's script might not be playing well with something in laytheme, since this code works properly on other sites. the canvas renders the SVG size properly on safari, shows blown out and blurry on google chrome, and doesn't show at all in firefox. i'm hoping to have this render properly in all browsers rather than just safari.
link: https://alpnewyork.com/home2c/
looking to pay a quoted project fee for this. thank you!
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have you tried not using a svg but instead using a png
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wow... that worked! i didn't expect SVG rendering to be funky like this lol. thank you armin!
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no problem! yea someone else had the same problem thats how i knew about it!